Post by nighthawksptfreak1 on Feb 5, 2006 7:21:05 GMT 2
Hawk’s Way of Nak
This guide will cover the following:
My crazy ass numbering system for wind direction
0 Wind Shots with angles 80,83,85, and some info virtually all full angles
Explanation of my base angle method (There may be something similar but this is my own name for it)
Adjusting for wind against wind, (supporting wind coming later) for shot 2 only and an under construction windchart
Fixed 60 use for shot 1 and 2
Rough Windchart for angle 60 shot 1
My general strategy with Nak
More to be added whenever I feel like it
My Crazy Ass Numbering System For Identifying Wind Direction
Okay here is my weird numbering system that I use in order to determine what index to use in wind adjustment. This is important to understand if you want to understand my upcoming windcharts.
Okay as you can see most of the directions of the wind are covered by these points. Use this numbering system for both supporting and against wind. It doesnt matter what direction the wind is going. You dont have to use this numbering system but it does help in understanding my windcharts. I can't really explain this chart any better but just remember this is just a numbering system for easy remembering. Okay now on to the next stuff...
0 Wind Shots With Angles 80,83,85, and Virtually All Full Angles
I tend to use these angles for my 0 wind shots with Nak. I do occasionally use angle 74 or some other random angle, but this is the bread and butter of my high angle Nak. I could put up pretty pictures with lines for all the high angles and crap but instead I’ll just give you a basic rundown and I’m sure you can figure out the rest of it on your own. I like to use my power bar to measure some of my shots and many others do as well I suppose. I threw this in to help with the next section of my guide however you can use any 0 wind shots with these angles that you want. I just put this in here to help out people who have no idea of Nak Shot 2 distances. Also Note some of these measurements are based on interpretation but it’s what I’ve been using.
Angle 80
0-2 Bar Distance (Line your mobile under the very start of your power bar and your enemy under your second bar)—2.0
0-3 Bar Distance (Same Drill As Last)—2.4 (If you are in score the first white notch of the team’s color is a good landmark for this)
1/2 Distance—3.0
3/4 Distance- 3.6 or just end of the color area as shown in the pic below.
One Screen Distance—79 3.90(approximately)
Angle 83
0-2 Bar Distance--2.4
0-3 Bar Distance—2.8
1/2 Distance—3.6 ( Refer above if you want to interpret this power)
Angle 85
0-2 Bar Distance—2.8
0-3 Bar Distance—3.5 (You can read this power as that second white notch if you like)
1/2 Distance—4.0 (Falls a bit short of ½ but generally goes from left edge of the screen to the beginning of the power bar)
**Note Also all these high angle shots are the same with armor and turtle at pretty much any angle above 70 so use this to your advantage.
Full Angles
I don’t really feel there is much needed here but 3/4 screen is almost a perfect 82, 1.5 screen is about 74 and the rest you can screw around with because the guide isn’t meant to just tell you 0 wind shots.**New Addition I could post all 0 wind full angles but if you want to know the distances of all the full angles remember this trick. From my experience armor, turtle, and nak have the same distance on their full angles alll the way up to angle 70. When I get around to it I'll post em myself but until then use that as a guide because I'm sure someone has those distances in their armor/turtle guide.
Explanation of My Base Angle Method
Ok now after you remember some nice easy 0 wind shots you are ready for learning my method. My idea is that with any angle above 80 with Nak and virtually all full angles (I haven’t tested much with 70-78 not full power angles), you can use the 0 wind shot that you normally use and just adjust angles. For instance I have 15 direct wind against me and my target is at the 0-2 bar distance. I can use a variety of angles for this shot but I’ll use base 80 here and lower 10 angles to adjust for the wind down to angle 70. Now I just fire away with the 0 wind power of 2.0 bars and wham it’s a nice shot. You can however use 83,85 or any high angle base if you want to make the shot slope less or curve backwards but it’s up to you. Personally I would choose 83 base in this example to get a nice up-down shot.
Adjusting For Wind Against/supp For Shot 2 Only And An Under Construction Wind Chart
I already provided a small example of wind adjustment in the previous example but I will cover more examples here. First here is my roughly made wind chart. I’ll put my crazy ass picture again for identifying wind because it’s easier for me to explain it this way. This wind chart is not complete yet and I don’t have Photoshop so I work with what I got.
Adjustments For The Corresponding Directions with the pic above
1. wind/3?*
1a. Virtually no adjustment?*
1b. wind/2.6*
2. wind/2
2a. wind/2 and down one angle or two
3. wind/1.5
3a. wind/1.5 and up one angle (two in higher winds sometimes)
4. wind/1.5 (20+ wind adjust one more two more angles in close distances)
4a. wind/1.5 (20+ wind adjust one more two more angles in close distances)
4b. wind/1.5 (20+ wind adjust one more two more angles in close distances)
5. wind/1.6
5a. wind/1.6 and up one or two angles
6. wind/2
6a. wind/2 and lower one
7. wind/2
7a. wind/2.6?*
7b. No currently reliable Index
8. No set index
9. No set index
Note: Typically only one angle of adjustment is needed for directions 2a, 3a, 5a, and 6a, and 7a.
Indexes labeled with an * are still under testing and it may work for full power or just for non full power or vice versa; use at your own discretion.
For easy calculation of 1.5 just multiply the wind by 3 and divide by 2 (VERY VERY SIMPLE MATH)
Also 25 wind at the 1.5 index tends to need 17 angles down as opposed to 16
Additional Notes:
If you don’t watch that wind indicator with a sharp eye you will tend to miss by one angle or more. For instance you see the direction as 2 but it’s actually 2a. I find I can read the wind direction a lot easier with the new interface but I don’t use it to shoot . With most of these indexes most any high angle shot you do will land very close to the intended target. Also directions 4,4a,4b tend to be the same adjustment for against and supporting wind. It’s usually pretty easy to calculate back shots this way using my base angle method.
An example of a back shot:
Take for instance you have 20 wind supporting and you want to half screen away. We’ll use 85 full for this and then do the wind adjustment. Up 14 angles and boomer you have 81 full and the shot should be quite close. I won’t really cover much else on back shots for now but hopefully this example will get you up and running.
Fixed 60 for Shot 1 And Wind chart
Coming Soon
My General Strategy With Nak
I tend to look for a high angle shots with Nak using my main angles. If there is no option there I will try a angle 60 or 35 shot and play the curve to hit using my feel and experience. Lastly if that isn’t an option I will just do a shot 1 with angle 60 or some random angle. In winds 0-10 I tend to use angle 85 base if I can help it. Winds 11-18 I like to use 83 as a base and 18-26 80 is a good base generally.
Ending Comments:
I will add more as I see fit so check back for updates. Feel free to message me on gunbound id worstnakofgb if you have any further questions/improvements. Credit goes to ZakkWylde for the 1.5 or 2/3 trick. I hope this guide was helpful/fairly easy to understand peace out.
P.S. If this isnt that new or helpful of information I apologize in advance. Also dont own me with this stuff j/k
This guide will cover the following:
My crazy ass numbering system for wind direction
0 Wind Shots with angles 80,83,85, and some info virtually all full angles
Explanation of my base angle method (There may be something similar but this is my own name for it)
Adjusting for wind against wind, (supporting wind coming later) for shot 2 only and an under construction windchart
Fixed 60 use for shot 1 and 2
Rough Windchart for angle 60 shot 1
My general strategy with Nak
More to be added whenever I feel like it
My Crazy Ass Numbering System For Identifying Wind Direction
Okay here is my weird numbering system that I use in order to determine what index to use in wind adjustment. This is important to understand if you want to understand my upcoming windcharts.
Okay as you can see most of the directions of the wind are covered by these points. Use this numbering system for both supporting and against wind. It doesnt matter what direction the wind is going. You dont have to use this numbering system but it does help in understanding my windcharts. I can't really explain this chart any better but just remember this is just a numbering system for easy remembering. Okay now on to the next stuff...
0 Wind Shots With Angles 80,83,85, and Virtually All Full Angles
I tend to use these angles for my 0 wind shots with Nak. I do occasionally use angle 74 or some other random angle, but this is the bread and butter of my high angle Nak. I could put up pretty pictures with lines for all the high angles and crap but instead I’ll just give you a basic rundown and I’m sure you can figure out the rest of it on your own. I like to use my power bar to measure some of my shots and many others do as well I suppose. I threw this in to help with the next section of my guide however you can use any 0 wind shots with these angles that you want. I just put this in here to help out people who have no idea of Nak Shot 2 distances. Also Note some of these measurements are based on interpretation but it’s what I’ve been using.
Angle 80
0-2 Bar Distance (Line your mobile under the very start of your power bar and your enemy under your second bar)—2.0
0-3 Bar Distance (Same Drill As Last)—2.4 (If you are in score the first white notch of the team’s color is a good landmark for this)
1/2 Distance—3.0
3/4 Distance- 3.6 or just end of the color area as shown in the pic below.
One Screen Distance—79 3.90(approximately)
Angle 83
0-2 Bar Distance--2.4
0-3 Bar Distance—2.8
1/2 Distance—3.6 ( Refer above if you want to interpret this power)
Angle 85
0-2 Bar Distance—2.8
0-3 Bar Distance—3.5 (You can read this power as that second white notch if you like)
1/2 Distance—4.0 (Falls a bit short of ½ but generally goes from left edge of the screen to the beginning of the power bar)
**Note Also all these high angle shots are the same with armor and turtle at pretty much any angle above 70 so use this to your advantage.
Full Angles
I don’t really feel there is much needed here but 3/4 screen is almost a perfect 82, 1.5 screen is about 74 and the rest you can screw around with because the guide isn’t meant to just tell you 0 wind shots.**New Addition I could post all 0 wind full angles but if you want to know the distances of all the full angles remember this trick. From my experience armor, turtle, and nak have the same distance on their full angles alll the way up to angle 70. When I get around to it I'll post em myself but until then use that as a guide because I'm sure someone has those distances in their armor/turtle guide.
Explanation of My Base Angle Method
Ok now after you remember some nice easy 0 wind shots you are ready for learning my method. My idea is that with any angle above 80 with Nak and virtually all full angles (I haven’t tested much with 70-78 not full power angles), you can use the 0 wind shot that you normally use and just adjust angles. For instance I have 15 direct wind against me and my target is at the 0-2 bar distance. I can use a variety of angles for this shot but I’ll use base 80 here and lower 10 angles to adjust for the wind down to angle 70. Now I just fire away with the 0 wind power of 2.0 bars and wham it’s a nice shot. You can however use 83,85 or any high angle base if you want to make the shot slope less or curve backwards but it’s up to you. Personally I would choose 83 base in this example to get a nice up-down shot.
Adjusting For Wind Against/supp For Shot 2 Only And An Under Construction Wind Chart
I already provided a small example of wind adjustment in the previous example but I will cover more examples here. First here is my roughly made wind chart. I’ll put my crazy ass picture again for identifying wind because it’s easier for me to explain it this way. This wind chart is not complete yet and I don’t have Photoshop so I work with what I got.
Adjustments For The Corresponding Directions with the pic above
1. wind/3?*
1a. Virtually no adjustment?*
1b. wind/2.6*
2. wind/2
2a. wind/2 and down one angle or two
3. wind/1.5
3a. wind/1.5 and up one angle (two in higher winds sometimes)
4. wind/1.5 (20+ wind adjust one more two more angles in close distances)
4a. wind/1.5 (20+ wind adjust one more two more angles in close distances)
4b. wind/1.5 (20+ wind adjust one more two more angles in close distances)
5. wind/1.6
5a. wind/1.6 and up one or two angles
6. wind/2
6a. wind/2 and lower one
7. wind/2
7a. wind/2.6?*
7b. No currently reliable Index
8. No set index
9. No set index
Note: Typically only one angle of adjustment is needed for directions 2a, 3a, 5a, and 6a, and 7a.
Indexes labeled with an * are still under testing and it may work for full power or just for non full power or vice versa; use at your own discretion.
For easy calculation of 1.5 just multiply the wind by 3 and divide by 2 (VERY VERY SIMPLE MATH)
Also 25 wind at the 1.5 index tends to need 17 angles down as opposed to 16
Additional Notes:
If you don’t watch that wind indicator with a sharp eye you will tend to miss by one angle or more. For instance you see the direction as 2 but it’s actually 2a. I find I can read the wind direction a lot easier with the new interface but I don’t use it to shoot . With most of these indexes most any high angle shot you do will land very close to the intended target. Also directions 4,4a,4b tend to be the same adjustment for against and supporting wind. It’s usually pretty easy to calculate back shots this way using my base angle method.
An example of a back shot:
Take for instance you have 20 wind supporting and you want to half screen away. We’ll use 85 full for this and then do the wind adjustment. Up 14 angles and boomer you have 81 full and the shot should be quite close. I won’t really cover much else on back shots for now but hopefully this example will get you up and running.
Fixed 60 for Shot 1 And Wind chart
Coming Soon
My General Strategy With Nak
I tend to look for a high angle shots with Nak using my main angles. If there is no option there I will try a angle 60 or 35 shot and play the curve to hit using my feel and experience. Lastly if that isn’t an option I will just do a shot 1 with angle 60 or some random angle. In winds 0-10 I tend to use angle 85 base if I can help it. Winds 11-18 I like to use 83 as a base and 18-26 80 is a good base generally.
Ending Comments:
I will add more as I see fit so check back for updates. Feel free to message me on gunbound id worstnakofgb if you have any further questions/improvements. Credit goes to ZakkWylde for the 1.5 or 2/3 trick. I hope this guide was helpful/fairly easy to understand peace out.
P.S. If this isnt that new or helpful of information I apologize in advance. Also dont own me with this stuff j/k